Tactical Play – Alternating Activations for 40K
Ever wish Warhammer 40,000 felt a little more tactical? A little more back-and-forth instead of “I take my whole turn, then you take yours”?
That’s exactly what Tactical Play is all about. This mod for 10th Edition introduces Alternating Activations—a system where players take turns moving, shooting, and fighting with their units. The result? Games feel more immersive, dynamic, and unpredictable, with both players constantly engaged.
Highlights include:
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Alternating Activations: No more waiting around while your opponent moves their whole army.
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Initiative Rolls: A simple dice-off at the start of each round keeps things fresh.
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Balanced Phases: Movement, shooting, charges, and combat are all broken into alternating steps so both sides get a fair shake.
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Streamlined Scoring: Missions adapt cleanly to this system without slowing things down.
This is still in beta, but it’s fully playable and designed to slot right into your regular 40K games. Think of it as a toolkit to make battles feel more like a living firefight and less like a turn-based puzzle.
👉 [Download Tactical Play v1.1 Beta here]
Give it a spin, let us know how your games go, and help shape the next iteration. The grim darkness of the far future just got a whole lot more engaging.
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